Game Log
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Fig. 1 — Utility Parameter Distributions
cl : lying cost — penalises literal lies (m ≠ θ, Sobel Def. 3).
cd : deception cost — penalises belief distortion (Sobel Def. 4).
α : CRRA risk-aversion coefficient — composition-based from risk-type proportions.
β : other-regarding (altruism) weight — Normal(0.1, 0.3).
Source distributions : cl, cd ~ LogNormal(μ, σ=1) where μ is the log-scale location parameter configurable via sidebar sliders; each subplot annotation shows the generating distribution and the observed sample mean (x̄).
Fig. 2 — Sender Strategy (BT & GL)
Each treatment shows two panels: the left bar reports the aggregate average truth-telling probability; the right histogram shows the distribution of per-individual truth-telling rates across rounds.
Blue markers indicate the theoretical prediction: ◆ on the bar and ✕ on the histogram.
BT prediction: v* = 1 (bad type always tells the truth in stage 1 to build reputation, Prop. 1).
GL prediction: truth-telling rate = 0 (good type always lies in stage 1 to reveal its type, Prop. 2).
Fig. 3 — Clustering of Sender Strategy
BT axes: Pr(m1=1|θ1=0) × Pr(m2=1|θ1=0). The open circle at (0, 1) marks the equilibrium prediction — truth in period 1, then m=1 in period 2.
GL axes: Pr(m1=1|θ1=1) × Pr(m2=1|θ1=1). The prediction sits at (0, 0.5) because the good type lies in period 1 and plays honestly in period 2 (stage-2 state is uniform).
Marker colour encodes corner-based clustering: reputation builder (dark blue), truth-teller (green), deceiver (red), inverter (orange), mixed (magenta).
Fig. 4 — Sender Strategy Time Trend
Flat lines indicate the absence of within-session learning: strategies are stable across repeated rounds, so the observed deviations from equilibrium reflect innate preferences rather than miscomprehension.
BT y-axis: Pr(mt=1 | θ1=0). GL y-axis: Pr(mt=1 | θ1=1).
Fig. 5 — Receiver Strategy in Each Stage
Stage 1 bars (top row): a1 conditional on the stage-1 message m1.
Stage 2 bars (bottom row): a2 conditional on the full history (m1, θ1, m2). Histories with zero observations are omitted.
Blue ◆ diamonds mark the equilibrium predictions from Table 3: in BT, the bad type’s second-period payoff target is a2=1 (partial compliance 2/3 on-path); in GL the good type is fully separated and receivers should reach a2=1 on the lying history.
Fig. 6 — Intertemporal Tradeoff (Δπ1,2)
Δπ1,2 = π1 − π2 is the receiver’s expected payoff difference between stage 1 and stage 2.
BT (positive): bad-type senders sacrifice stage-1 information (higher π1) so successful deception lets them exploit trust in stage 2 (lower π2).
GL (negative): good-type senders sacrifice stage-1 payoff by lying — after a successful reveal, stage-2 information transmission improves (π2 > π1).
Fig. 7 — Behavioral Classification
Top section — configured risk-attitude composition (α < 0 risk-loving, α ≈ 0 risk-neutral, α > 0 risk-averse).
Bottom section — observed behavioural classification:
Equilibrium — follows both BT and GL equilibria.
Lying-averse — follows BT, deviates in GL due to cl.
Deception-averse — follows GL, deviates in BT due to cd.
Inference error — deviates in both environments.
Fig. 8 — Equilibrium Regions (cl vs cd)
Regions:
Full reputation — above solid boundary.
Partial — between the two boundaries.
No reputation — below dashed boundary.
Boundaries:
Solid line: cl = 0.8 cd + 0.2 (full / partial).
Dashed line: cl = 0.3 cd (partial / none).
Agent classification:
Equilibrium Lying-averse Deception-averse Inference error
Position reveals which cost dimension drives deviation from equilibrium.